By definition, E-Learning is the online delivery of training, education, and communication for the purpose of creating demonstrable changes in an individual’s skills, behavior, performance, and abilities. Unlike classroom or distance learning environments (which use audio, video, books, email, etc.), everything is built into the learning system. The content is built into the system, the instructional design model is applied to the content when the courseware is authored, and the program is delivered online without an instructor. The system evaluates the learner at predefined learning points and administers the program. It has a limitless ability to deliver with no incremental costs associated with additional learners.

E-Learning Development Life Cycle diagam

The success of an organization’s learning strategy is directly connected to the clarity and the organization’s understanding of:

  • Clear business objectives
  • Knowledge of the learner’s capabilities and constraints (e.g. – geographical, technical, financial, ability, time, cultural and language)

The challenge is to:

  • Develop a learning strategy
  • Design a program to best engage individual learners
  • Deliver the greatest amount of learning in the shortest amount of time
  • Maximize learner retention

E-Education is focused on what is traditionally viewed as public education.

E-Training is focused on corporate objectives.

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